The Classes « Thread Started on Mar 6, 2009, 9:51pm »
Explinations of the Classes (Occupations)
WARRIOR strong/agile combat combat and more combat, they are trained to use both heavy and light weaponry, they are constantly trying out new inventions made by the inventors, they don't usually use magic unless it's part of their race, they are always training for that next battle
MAGE magic/intelligent they learn the elemental magics, earth air fire water dark and light, though many are strong in one specific type they still have knowledge of the other magics, but sort of like eternal scholars they always want to learn more and have a thirst for knowledge
RANGER speed/accuracy hunters, trackers, they use bows and arrows or throwing weapons and are taught to dodge, hide, and become extremely accurate in their aim with light weapons
HEALER magic/intelligent they are the ones who heal both major or minor wounds and keep us all alive, once dead however they can't bring you back however there is a special secret technique taught to some of the most famous healers to transfer a soul from one body to another
ROGUE stealth/speed thieves, they are the cat burglars, the pick pockets, the con artists
INVENTOR intelligent/accuracy crafters, they are the ones who create the things we use
MERCHANT charisma/intelligent sellers, they are the commerce of the world, some own shops, others travel, but all are trained in the art of haggling and charm
PALADIN magic/strong a special type of warrior that uses spiritual learned magics as well as combat skills, they serve a noble or in some rare cases an individual but once their loyalty is pledged they can not break the magical oath they've taken even if they wanted to
ROYAL PALADIN magic/strong a paladin, with all the training that entails, but one specifically chosen by and obviously trusted to protect at all cost the royal that they have pledged to serve
GAURDIAN animal charisma/animal magic those who are responsible for taking care of animals, there are two types of guardians,shepards and riders
SHEPARD animal charisma/animal magic which take care of animals either for a noble or for their own personal herd
RIDER animal charisma/animal magic which learn the special art of hatching handling and blending their soul with their dragon companion which is not something to take lightly as if your dragon dies half your soul dies with it and vice versa for the dragon
MERCENARY stealth/intelligent stealthy attackers and trackers they hire themselves out to others for jobs and usually work alone
SERVANT strong/agile those that serve the nobles in order to be given protection food shelter and other resources or training
NOBLE charisma/intelligent these are the ones responsible for taking care of the servants that serve them, they also delegate tasks to those servants, and swear loyalty to either the queen or the king, The only neutral nobles are in the outterlands and are open targets as they have no protection except for that which they can produce themselves.
Two kingdoms, Queen Meriline of Harmonia, and King Phyros of Discordia, rule the majority of the world, the other portion is the Outterlands ruled by no one. Harmonia and Discordia are at war with each other, a battle between what is considered good and evil, but those who live in the Outterlands have as yet remained neutral. To learn more read The Prologue.